5/27/2023 0 Comments Java script snake![]() This is where the main game logic will go. Update() This function is called once each frame (by default 60 times per second). You can also enable one of the physics engines Phaser comes with, so that velocity, gravity, collisions, and more can be handled out of the box. Sprites have x and y coordinates so that you can move them around. You can add sprites to the game world from the images you loaded earlier, and store them in variables for later use. If you need to load configuration files or other JSON or XML files you could do that here as well.Ĭreate() This is the function where you set up the game world. Phaser has support for images, spritesheets, audio, and other types of assets. You can even show a fancy loading bar while this is happening. Preload() This is where you load all of your assets. There are three main functions that comprise a Phaser game: I read through the making your first game tutorial to get a feel for how games are set up with the framework. Phaser makes it easy to get up and started. ![]() I chose Phaser because it's at the top of the list, and after looking through the documentation it looked like it would suit my purposes. ![]() I hadn't built a browser game since before the tag became widely supported, but luckily GitHub has a handy list of JavaScript game engines. As a web developer I know the browser can be a great platform to get up and running quickly, so I decided to make it in JavaScript. I chose Snake because it has simple mechanics and I had never programmed it before. ![]() I've been wanting to get back into game programming recently, so I decided to build the classic video game Snake.
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